There are various common settings that are available in most, if not all of the items you can include in your preview. These options are detailed in this section.
All of the elements have various position properties that can be set. The individual meaning of each of these properties is detailed in the section of help for that item. Everything in the preview is defined by a location based on pixels.
The screen is in (X, Y) coordinates with the top, left pixel being defined as (1, 1). So, if a prop needed to be right 100 pixels and down 10 pixels, it’s location would be (100, 10).
These position properties give you fine control over the exact location and size of the items on your screen. You can usually accomplish what you want with the mouse and by nudging the item with the arrow keys.
There are two types of strings, Standard and Pixel.
What makes a Standard string “standard” is that all of the lights in the string are addressed via a single element.
A Standard string is what most people think of when they think Christmas lights. It is a string of lights that is either a single color or is multi-colored. These lights are static so their color cannot be assigned by the software. The are either on, off, or are in some state in-between.
There is one exception: A string of “pixel” lights that are all controlled as a group and are not individually addressable is a Standard string too.
What makes a Pixel string “pixel” is that all of the lights in the string are addressed with individual elements.
This is the light size on the display. Play around with this to get the size you want.
The number of lights in the string or prop. This is very important if you are defining an item with individually addressed pixels. If you are designing with standard strings, this number can be whatever you want to get the look you are going for.
When you want to see what your display will look like when you run a sequence, you need to have your preview items linked to elements. See the Linking Elements section for more information.