A star is defined by two points. If you imagine a rectangle around the star, you have the ability to adjust the top left and bottom right corner of the rectangle to size the star to whatever you need.
Both have an X and Y position. X is horizontal and Y is vertical. You can precisely position the star using the Bottom Right and Top Left configuration options.
A star is defined by two ellipses. The outer ellipse is sizing the star on the screen. The inside size is a percentage of the outer size of the star. For example, if the star is 200 pixels tall and 100 pixels wide and the inside size is set to 40, the inside size will be 80 pixels tall and 40 pixels wide.
This may sound confusing. Just mess around with the setting to get what you want.
The number of lights around the perimeter of the star. This will be automatically adjusted DOWN so that each point will have the same number of lights.
From one pixel up, the size of the lights in the star.
See the Linking Elements section for more information.
The number of points in the star. It must be two or more… or else it isn’t a star, is it?
See the String Type section for more information.
- Holding Ctrl when re-sizing using the bottom right corner will force the star to a fit a perfect square.
- Star pixels start at the right tip of the right-most point (the one pointing to the right) and move clockwise.
- You can nudge any object on the preview screen by selecting it and using the arrow keys. This will move it one pixel at at time.