This effect morphs polygons and lines on the display element(s). This effect works the best on a matrix or mega-tree with a large pixel count. This effect can be used as a standalone effect but also can be used as a layering mask along with other effects.
Positioning: Determines how the target elements are treated. Either as individual Strings or by their actual Locations in the display preview.
Orientation: Controls the orientation of the display area (matrix).
Polygon Type – Determines the type of polygon or line. This setting controls the three modes of operation for the effect.
- Pattern – This mode was inspired by other sequencers. This mode is restricted to using four point polygons or a two point lines. This mode includes settings that allow the user to repeat a polygon/line several times across the display element. Repeating the polygon or line establishes a repeating pattern.
- Free Form – This mode allows the user to draw an unlimited number of polygons and lines on the display element. There is no limit to the number of polygon points used.
- Time Based – This mode allows the user to draw a polyon/line and then morph it over the duration of the effect. The only restriction on the number of polygon points is that all polygon frames must have the same number of points. In this mode the user creates frames and positions them within the time scale of the effect. The user is in control of how the polygon moves or changes shape by creating the frame snapshots.
Both the Free Form and Time Based modes are candidates to be used with layering and other effects to create unique effects.
Fill Type – Determines how the polygon/line is filled (Wipe, Solid, or Outline).
- Wipe – This fill type performs a wipe effect across the polygon for the duration of the effect. The wipe is colored with head and tail color gradient.
- Solid – This fill type fills the polygon using the Polygon Color gradient. This fill type is useful for when using the polygon as a layering mask.
- Outline – This fill type outlines the polygon using the Polygon Color gradient.
Edit Polygons – Select this button to display the polygon editor to draw polygons and lines on the display element.
Repeat Count – Determines how many times to repeat the polygon/line.
Repeat Direction – Determines the direction of the repeating pattern of polygons or lines.
Repeat Skip – Determines the spacing in-between the repeating polygons/lines.
Stagger – Determines if the start of the wipe is staggered for the repeating polygons/lines.
Acceleration – Determines the acceleration of the polygon/line wipe. The acceleration can be either increasing or decreasing (deceleration).
Head Duration – Determines the percentage of the effect it takes the wipe head to travel across the polygon/line.
Head Color – Determines the wipe head color over the duration of the effect.
Tail Color – Determines the wipe tail color over the duration of the effect.
Polygon Color – Determines the color of the polygon or line. This setting is only applicable to Time Based mode.
Fill Polygon – Determines if the Fill Type of the polygon (Solid or Outline).