Custom Prop Editor
Create custom props for all those irregular items like snowflakes, stockings, faces, etc. Save these props as files and share between users. Supports importing xModel files as well, so that you can have easy access to all of the content that’s already out there, including all of the models supplied by vendors like Boscoyo. Custom props contain information to create the elements in display setup and to aid in patching. Simply drag the prop into the preview setup and elements will be created for you. When you go to patch them, they will patch in the element order that’s defined in the custom prop.
New OpenGL Preview
This optional preview viewer uses video hardware acceleration and has advanced functionality that supports zooming and panning on the display. The level of OpenGL required isn’t supported on older PCs, so the old preview viewer is still the default. Enable the OpenGL option for each preview in the preview setup screen.
Added basic scaling and zoom for the old preview viewer
Drag and Drop to Timeline
Added ability to drop files from explorer onto the timeline. You can create a picture effect by simply dropping a picture file onto the timeline. Same for Video and now SVG files
New Layer Mixing Filters
Chroma Key, Luma Key.
Huge improvements to the Mark system
Marks now can have a duration and a label. There’s a new marks bar that sits between the timeline and the audio file. You can enable and disable this bar for each mark collection. These enhancements to the marks, and how they’re seen open the doors to some very handy interactions with effects. Most notably, the marks are now used to hold the lyrics for lipsync. They can also be used to influence the behavior of the Fireworks, Text, and Alternating effects.
You can now put your phrases into a mark collection, convert it to a words collection and finally convert words to phoneme collections. The lipsync effect can now be set to use these marks and a single effect can flip thru the phonemes as the words change in the mark collection.
The setup for lip-sync has also seen some big changes. String based lipsync props (non-matrix) are now configured as part of the elements. You can do this from either the display setup screen, or from the sequence editor. When you configure the prop, you assign which elements within the prop group are active for each phoneme. We’ve also added columns for the outline/background of the face, as well as positions for eyes open and eyes closed. In the past, a lipsync effect and mapping was tied to a specific element. Now when you move the lipsync effect from element to element, it will automatically apply properly to the new element. You can also apply a single lipsync effect to a group of faces and it will control them all. This is great for parts where choirs and quartets are singing together.
You can now import voice tracks from papagayo as mark collections.
You can now import timing tracks from xLights as mark collections.
Matrix based lipsync changes
They now use images and are dynamically scaled to the grid. A basic set of phoneme faces is included, and you can easily add your own.
The 3 preset libraries are now each in their own docker
This allows you to have them all visible at once if you like. They also have zoom support so you can make the tiles smaller or larger to suit your preference. If you prefer the old way, you can still put them all into the same pane to make the tabbed interface you’re used to.
We’ve also continued down the path of performance improvements. There’s been a bunch of enhancements and refinements in the underlying code to make things run faster and more efficiently with a net effect of enabling larger and larger displays.
All in all this release completes:
17 New Features
For a total of 110 tickets addressed.