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Meteors

Creates an effect that simulates falling meteors. Can also be used to create an explosion, or a swarm of flies.

Overview

Creates an effect that simulates falling meteors. Can also be used to create an explosion, or a swarm of flies.


String Setup

  • Orientation - Controls the orientation of the display area (matrix).

Configuration

  • Motion - Controls the type of meteor between (Falling, Random, and Explode).

  • Direction - The direction of movement of the meteors.

  • Speed - The speed at which all meteors move (available when Random motion is not selected)

  • Speed Variation - Allows you to add a bit of dynamic variation to the meteors. This value combines with the Speed setting to allow each meteor to use a random speed. The random speed will only deviate from the base speed by the amount of variation set here.

  • Count - The number of meteors.

  • Tail Length - The length of the meteor tail.

  • Tail Taper - Controls the brightness taper of the meteor tails.

  • Start Position - Determines where the meteors will start from (Random, Random the Zero Position, Zero Position)

  • Meteor Effects - Applies special motion effects to the movement of the Meteors

  • Movement - Adjusts the type of movement (None, Bounce, Wrap, Speed, Wobble, Wobble Both Directions).

  • Ground Level - Adds a ground level for the meteors to hit.

  • GroundLevel - A curve that establishes the ground level over the duration of the effect.

  • Flip Direction - Flips the directions the meteors will move.

  • Count Per String - Generates meteors for each string.


Color

  • Color Type - Selects how colors are applied to the effect.

    • Rainbow - Uses random colors on all meteors and their tails
    • Range - Uses one solid color for each meteor. The colors are chosen from a range between the colors/gradients in the gradient list.
    • Palette - Uses one solid color for each meteor. The colors are chosen from the specific colors/gradients in the gradient list.  If the colors in the list are gradients, only the starting color is used.
    • Gradient - Uses one gradient for each meteor. The gradients are chosen from the specific colors/gradients in the gradient list.
  • Gradients: The colors/gradient list used by the effect.  See the color type above for how the colors/gradients are applied.

  • Ground Color - Determines the color of the ground. Only visible if the Ground Level curve is non-zero.


Brightness

  • Intensity - his is an overall brightness intensity curve over the duration of the effect.  This is a legacy parameter, consider using intensity overlay layers instead.

Video