Creates an effect that simulates the shockwave from an explosion, or the ripples of an object thrown into water.
Positioning - Determines how the target elements are treated. Either as individual strings or by their actual location in the display preview. Locations is often referred to as whole house, but it can be any form of multiple props. Generally you want Strings when applying to one prop and Locations if the target is multiple props.
Orientation - Controls the orientation of the display area (matrix).
Center X: - Sets the horizontal position where the pattern is centered from. This control has a range of 0-100 where 50 is the horizontal center.
Center Y - Sets the vertical position where the pattern is centered from. This control has a range of 0-100 where 50 is the vertical center.
Radius - Controls the radius of the shockwave over the duration of the effect.
Scaled Radius - Scales the shockwave to the size of the element.
Width - Controls the width of the shockwave over the duration of the effect.
Acceleration - The increase in movement speed over the duration of the effect.
Color Gradient - The color or gradient used to color the effect. If a gradient is used, it is applied to the whole effect over the duration of the effect.
Blend Edges - When checked, adds smoothing to the leading and trailing edge of the ripple. When unchecked the ripple will have a hard edge.
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